01

CONTEXT

We hired an agency to develop a new brand texture. They delivered a tessellated parallelogram (rhombus) grid as a layered Photoshop template. The look was on-brief, but the file structure wasn't built for high-volume production.

The challenge: Transform a static design asset into a flexible, production-ready system capable of generating hundreds of variations across multiple aspect ratios.

02

THE PROBLEM

The grid enabled as dozens of hand-built layers. Toggling tiles meant manually switching layer visibility. Adapting to new aspect ratios and crops was slow. Import a single variation took 15-30 minutes; a batch could take hours.

With campaigns requiring 20+ format variations per key art release, and seasonal content drops happening monthly, we needed a systematic solution.

03

SOLUTION, PART 1

Replaced the layered PSD with a script that recreates the agency's rhombus precisely, calculates tile positions mathematically to align 1:1 with the PSD template, randomly culls ~50% of tiles to create visual rhythm, and exports each tile as an individual PNG when manual Photoshop control is needed.

REVERSE ENGINEERING
Measured and documented the exact parallelogram geometry, spacing, and overlap patterns from the original PSD.
MATHEMATICAL MODELING
Built a coordinate system that generates tile positions procedurally, matching the hand-placed originals pixel-perfect.
RANDOMIZATION LAYER
Added controlled randomness for tile visibility, creating organic visual rhythm while maintaining brand consistency.
04

SOLUTION, PART 2

With the system now parameterized, built a Geometry Nodes rig to introduce depth and dimensionality, organic variation beyond strict tessellation, and motion-ready controls for animation and future use.

The Blender integration allowed the flat 2D grid to become a 3D element, catching light and casting shadows for hero placements while maintaining the mathematical precision of the original system.

05

OUTCOME

A visually faithful system that replaces manual layer toggling with code-driven generation—cutting iteration time per variation and making multi-format production practical.

SPEED
15-30 min → under 1 min per variation
🎯
PRECISION
Pixel-perfect brand consistency across all outputs
📐
FLEXIBILITY
Infinite aspect ratios from one source system